Maverick McKillshark wrote:Shit I never thought of that, I forgot about the licence expiring. Are still able to download the game on 360 if you've previously bought a digital copy though? If so then it ought to still be available to people with a physical copy on Xbox One? I dunno though.
The way it works isn't like the Xbox 360 or the original PS3's for some reason. The rights holders have to approve it, and some games like MvC are in a grey area. I guess because it download it, even when you put in a disc. I'm, in the same boat with Robotron.
Maverick McKillshark wrote:The problem with Xenia is that it's a real shitty emulator. The difference in architecture between a 360 and a PC is vast, as similarly is vast difference between 360 and Xbox One. The 360 and the original Xbox were much more closely related. There's no reason Microsoft wouldn't have been keen to offer backwards compatibility had they been able to do so before now; it really is a huge breakthrough if they've managed it as well as they claim.
It is, but that's because it's a hobby project. I'm not quite sure how closely related Pentium 3 and Xenon actually are, my impression was that Xenon, as a Power PC based chip was significantly different from the Oldbox's P3.
Maverick McKillshark wrote:I don't see how you can complain about an interface designed for use with Kinect if you knew it was designed thus and yet didn't get the Kinect. Microsoft always made it quite clear that Kinect was central to the console's operation. They only began shipping units sans the Kinect last summer because the community demanded that they do so; if you made the choice to hamper your experience this way then you've only yourself to blame imo.
The new dash redesign will be even more Kinect friendly as it now has Cortana central to the experience. Voice controls are such a quality addition to home console functionality that I don't think one can be justified in opting out against recommendation and then complaining that the system seems primarily designed to be used with them.
I have no desire whatsoever to talk to my console. That's why I didn't get a Kinect. Nor it seems, do most people, given how many people opted to either trade in the Kinect before it was sold separately, and how many opted for the Kinectless console when they offered 2 SKU's. However, designing the dash around Kinect, and not bothering to make it usable with a controller, which is a valid input device is bad design, pure and simple. It has to work with both, and work well.
The amount of features missing at launch as well was astonishing. It was like someone took a look at the 360 dash and said "Well what if we didn't include any of that?"